-
The Invisible, Magic Hand
Using a single low-cost camera to detect 26 skeletal points and mimic hand gestures in real-time is the trick that uSens has seemingly mastered. Using a relatively lightweight, deep learning algorithm, their software runs on android smartphones and only requires a single core of processing power and no external calls to a cloud compute engine.…
-

3D Eyes with a 360 Degree View #CES2017
A 360 degree, 3D (8 cameras), 4k per camera resolution, with 8 stereo audio pairs are the vital specifications for the Vuze from Humaneyes Technologies. Controlled by a smart phone, this $799 device offers a relatively low-cost way of capturing immersive content, ideal for virtual reality headset displays. The accompanying editing software stitches together the separate…
-

Virtual Design Prototyping & Review
Many years ago an engineer brought a product to a young technician to test. While it had the perfect layout for a radio frequency circuit, it was impossible to install in a rack because of a poorly located connector. Perhaps if the ESI Group’s virtual reality simulation tools had been available, this connector location faux…
-

The Internet of Thinking Things
Nvidia’s president and CEO, Jensen Huang, wowed the crowd at this week’s GPU Technology Conference (GTC) with technology advancements and ecosystems that will have an impact that ripples through many industries. There were the hardware announcements, such as the DGX-1V, which, according to Huang, provides the equivalent of 400 servers in 3 rack units for…
-

Augmented & Virtual Reality Making Actual Reality More Accurate
Anyone in the construction industry knows the challenges of matching the plans of architects and engineers to “as-built”. The reality doesn’t always match what had been carefully crafted on paper or computer. The resulting mismatch can lead to serious problems, impacting budget and schedule. Bruce Naylor, CTO of Streaming Curiosity, describes how they are adapting…
-

Is VR at Peak Expectations?
“2017 is going to be the year where VR and AR is really expected to start show some sales and some real meaningful value to businesses and customers,” said Eric Mizufuka of Epson America, Inc. Speaking at Augmented World Expo 2016, Mizufuka emphasizes his concern that the AR/VR market may be at peak expectations and that, in 2017,…
